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Interviews

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Building A Realistic Soundscape and Medieval Score From Scratch In Kingdom Come: Deliverance

By  •  4 days ago

Back in January, we looked at the road ahead for Warhorse Studios’ hotly anticipated title, Kingdom Come: Deliverance, and found their team excited about delivering a quality game that their fans …
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Owlboy Devs on Hitting 100,000 Sales, Exploring New Genres, and Why Pixel Art Will Never Die

By  •  6 days ago

Looking back on an ambitious project that took longer than expected, it’s easy to get wrapped up in cliché, waffling on about everything that’s been and gone since development began. …
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Rebuilding The Lovecraftian “Deal With The Devil” From The Ground Up

By  •  3 weeks ago

A lot can happen in a year, and Rich Barham of Round Table Game Studio (RTGS) can attest to this. Last year, OnlySP touched base with Barham in the beginnings …
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Daring to Be Different: Looking Back At The First Year of Rainbow Six Siege

By  •  4 weeks ago

If you have been following me at all over the past year you’re probably aware that I have played a lot of Rainbow Six Siege. By all accounts, Siege is …
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Overland Wants You To Stress Out Over Every Move You Make

By  •  1 month ago

We’ve talked to a lot of developers over the past month, but I don’t think anyone has had quite the story to share like Adam Saltsman in regards to the development …
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A Persistent Online War: Clapfoot Talks About Their Ambitious MMO, Foxhole

By  •  1 month ago

When Mark Ng co-founded Clapfoot Inc. in downtown Toronto, Canada in 2011 with Alkas Baybas, the studio had its sights firmly set on mobile gaming. Six years on from its …
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Tyranny Lead Narrative Designer Matt MacLean Discusses Building The Game’s Expansive Lore

By  •  1 month ago

Whether you’re into the geo-political sci-fi of Deus Ex, Portal’s cake-based comedy, or the enigmatic high fantasy of Dark Souls, video game plots – and the lore behind them – …
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Tied Together in Ethereal Cooperative Puzzler, Rite of Ilk

By  •  2 months ago

Think back to some of your best gaming memories. Granted, lots of great games are experienced solo, but most of us can latch onto a time where having friends along …
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Bad Rhino Games’ Rising Tides and The Kansas City Game Development Scene

By  •  2 months ago

Following our discussion about the barren game development scene in the Midwest, I came into contact with Bad Rhino Studios, located in Kansas City. They are the only development studio …
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The Expanded Scope of Kingdom Come: Deliverance and The Road Ahead

By  •  2 months ago

2016 was a big year for Warhorse Studios. Their debut game, Kingdom Come: Deliverance, a 15th century, medieval RPG focusing on immersive realism rather than fantasy, is nearing completion after …
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