We knew we were getting some sort of campaign in Star Wars: Battlefront 2, but the direction they went with took me by surprise. Maybe I should have seen it coming via their direction with Battlefield 1’s more character-oriented campaign, but based on the first Battlefront game, I had no idea what to expect.
If you don’t know, Battlefront 2’s campaign takes the Empire’s point of view, following Iden Versio and her Inferno Squad after the destruction of the second Death Star and death of Emperor Palpatine.
In a recent interview with Glixel, Mark Thompson of EA Motive said, “We’re not looking for sympathy, but more empathy – understanding their [Inferno Squad] perspective and who they are as people and what drives them and motivates them. Ultimately, we just need to bring people on a journey to the point that they understand why Iden and Inferno Squad make the decisions they do and believe in the things that they do.”
That statement, and the fact that Lucasfilm approved what DICE/EA Motive is doing with the Battlefront 2 campaign has me both intrigued and excited. DICE hasn’t really had a strong single player campaign since the Bad Company days. Battlefield 1 was a step in the right direction with their more character-oriented stories, but still did little to impress me writing wise. With Battlefront 2, however, there is a notable exception.
Walt Williams, who wrote Spec Ops: The Line, is heading up the story along with former IGN editor, Mitch Dyer. Considering how fantastic Williams’ writing was for Spec Ops: The Line, my expectations for what’s to come with Battlefront 2 has increased quite a bit. Dyer is a notable name, too, so I’m interested to see what he contributes to the game as well.
I’m not expecting anything groundbreaking in terms of storytelling or gameplay in Battlefront 2’s campaign. The surprise for me came based on the fact that DICE and EA Motive don’t seem to be just shoehorning in a campaign to fulfill the more content equals better game syndrome this industry seems to have. Maybe I’m being a tad cynical with that statement, but I think EA and Lucasfilm both know that the game was going to sell like hotcakes with or without a fully fledged campaign based on the name alone.
Regardless, I’m excited to see what DICE/EA Motive have in store for Iden Versio and Inferno Squad’s story. Dyer himself is super stoked about the story and promises that we will love Versio’s character. If you want to read up on Inferno Squad before Battlefront 2’s release in November, there’s a prequel story releasing in July.
DICE. EA Motive. I’m ready to hear more.