Call of Duty: Infinite Warfare Review

I’ll be honest with you. I look forward to Call of Duty every year and it’s not really for the multiplayer. I know what to expect when I jump online. After playing Call of Duty religiously for years while in junior high, highschool and early college, I’m just not interested in the twitch based shooting it offers anymore.

After playing Rainbow Six Siege for the past year I’m much more inclined for a slower paced game that requires teamwork and skill to succeed.

No, the main reason I look forward to Call of Duty each year is for the game’s campaign (surprisingly enough), and for the past few years I’ve come away mostly disappointed. Honestly, a Call of Duty campaign really hasn’t engrossed me since Modern Warfare 2, and unfortunately this year wasn’t much different.

The campaign in Infinite Warfare does away with the overly complex and confusing campaign structure of Black Ops 3. Instead the game takes the series back to the global (now interstellar) conflict the series was founded on, and it works in its favor. It’s simple, to the point and focuses more on building up its characters over trying to make you think too hard about complex issues, though they are there.

The question Infinity Ward chose to focus on in Infinite Warfare is: What’s more important? The mission or the lives of your soldiers?

infinite warfare

Thankfully some great acting in Infinite Warfare drives this point home and made the campaign the most emotionally impactful Call of Duty campaign since Modern Warfare 2. Nick Reyes is the star in Infinite Warfare and you’ll see how each of the decisions he makes as the commanding officer of the Retribution weigh on him through the campaign. His supporting cast helps to sell the emotional tone of the campaign, and keeps you invested in the story of the Retribution crew.

Unfortunately, the larger overall plot is harder to enjoy. The main antagonists, the Settlement Defense Front, are pretty one dimensional and their motives are never really explained throughout the campaign. Kit Harrington also does very little to sell his character as this evil leader you’re supposed to want to take down, a far cry from the likes of someone like General Sheppard or Makarov in Modern Warfare 2.

The campaign will take you all over the Milky Way galaxy and provides some fantastic backdrops to the action as you fight through waves of enemies on a number of different planets. You’ll also be taking part in plenty of aerial and space combat sections in your personal Jackal which, while simple, adds some much needed diversity to Infinite Warfare’s combat sections which can be pretty lackluster when compared to other shooters this year.

The real surprise in Infinite Warfare’s single player offering is the amount of content on offer, something I’d never though I’d say regarding a Call of Duty campaign. In addition to the rather meaty main storyline, there’s a number of side missions that you can partake in. While quite a few of them are pretty similar to one another, there’s a few standout missions. Specifically one that has you stealthly traversing an asteroid field over Neptune, then boarding a Destroyer class space ship, stealing a Jackal and then engaging in space combat in the asteroid field you had previously stealthed through to get to the ship.

call of duty infinite warfareIf you wanted to complete everything on offer in the single player portion of the game, it could easily take you 8-10 hours, which may not sound like a lot when compared to some of this year’s bigger games, but it’s definitely a step up from previous Call of Duty games.

Visually Call of Duty: Infinite Warfare is quite impressive. There’s a lot of variation in the locale since you’re going to be fighting on a wide variety of different worlds, areas of space and one mission even takes place on an out-of-orbit asteroid. Character models are as good as ever and the amount of action happening on-screen while maintaining a steady 60 frames-per-second for the most part is quite impressive as always. Not to mention some of the worlds you’ll visit host some pretty impressive enviornmental effects as well.

Once again, however, the soundtrack is negated too much to the background for most of the game and honestly, isn’t all that great. There’s a few memorable tunes in there, but for the most part there’s not one track in the game that you’ll easily recall once you’ve finished, in my opinion. I’ve included what I consider the best track from the game just below for your listening pleasure as the first portion of the track really sells the “losing the war” tone the game goes for in its early hours.

Call of Duty: Infinite Warfare for now, has taken the series back to the days of exploring major conflicts over trying to sell a more complex story, and it’s honestly better for it and allows the developers to get more creative. The characters and setting of Infinite Warfare’s campaign are where the campaign shines, but the overall story in the universe needs some work for the inevitable sequel.

We’ll see how Infinity Ward does three years from now, but for now the developers have proven themselves once again following the shoddy entry that was Call of Duty: Ghosts.


  • First COD I picked up at launch, purely for the campaign. Wasn’t too bad (though I continue my contention that COD campaigns need to be sold as a separate product,) it was gorgeous on the audiovisual side, the gunplay was decent (if unremarkable,) and the voice acting was excellent. The characters were pretty great too, fun bunch to be around, with the exception of Kit Harington, who felt like he phoned it in at times (He’s no Kevin Spacey.) Agreed about the SDF; they really felt like they had no reason whatsoever to attack Earth, and I was disappointed that they never explained that. Also the fact that everything supposedly took place in 1 day felt ridiculous to me, a period of 6-12 months would have felt much better. Still, was a fun campaign. Would rank it alongside Advanced Warfare as one of my favorite COD campaigns.

    • Definitely had more fun playing this Call of Duty campaign than previous games. Like the large scale of events, and the highly varied scenarios. But yea, story was quite weak in this one, which kind of sucks since like you said, the characters were pretty great.

      Glad to see IW back on track though after Ghosts. I look forward to the inevitable sequel. Though I hope Activision lets Treyarch and Sledgehammer take the series in their own directions for 2017’s game and 2018’s. Three sci-fi games in three years doesn’t work, it’d be great to go to a different time period each year.

      • I’ve still got my fingers crossed that Sledgehammer’s working on that more horror-oriented Vietnam concept they were doing before AW. I’d love to play that, and I think it could really be a shot in the arm for the franchise.

        It’s probably AW 2 though.