Our Story

[vc_row][vc_column][vc_single_image image=”4105″ img_size=”full”][/vc_column][/vc_row][vc_row][vc_column][vc_column_text]GAMEUMENTARY | EST. JANUARY 1, 2017


After years of running and working for traditional video game outlets, the team at Gameumentary decided we wanted to do something different.

We had begun to focus primarily on feature content for OnlySP during our final few months there, telling stories that you wouldn’t normally see covered or even hear about. We focused on studios both big and small and, after a year or so of producing this work on OnlySP, we decided we wanted to make a platform specifically focused on producing feature content, including short documentaries.

We had always thought about tackling gaming documentaries but didn’t really know if there was an audience for it. Then Danny O’Dwyer launched his NoClip platform, and we saw the immensely positive response the community had to his focus on real games journalism — content that truly showcased the people behind the games we play.

Near the end of 2016 we began to pitch ideas for our own short documentaries to developers — those you might not expect to see featured in a doc and studios that don’t often get the chance to have their stories told in an engaging and compelling way.

In October 2016, we finalized our plans to do our first short documentary film covering the story of independent games developer, Runic Games.

On January 1st, 2017 we made the leap to our new platform, Gameumentary.

Near the end of March 2017, we flew out to Seattle and produced our first short documentary film.

On May 31st, 2017 we released our first short doc.

We had no budget. No funding. Everything was paid for out of our own pockets — from renting the camera equipment and paying for transportation, to the editing and even the original music we used. We took a risk and set out to deliver games journalism from a unique perspective.

On July 31st, 2017 we launched a Kickstarter campaign to fund a number of upcoming projects including documentaries on the Darksiders franchise and Kingdom Come: Deliverance. We achieved our funding goal of $22,000 on August 30th, 2017.